﻿using Dict.DataModel;
using System.Collections;
using UnityEngine;
namespace Story
{
    class StepLeaveCopy : StepBase
    {
        protected override void OnStart()
        {
            var roomCopy = Room.RoomManager.currentRoom as Room.RoomCopy;
            if(roomCopy!=null)
            {
                roomCopy.Exit();
            }
            End();
        }

    }
}